Wednesday, 10 August 2011

Final update

Hi Mr Ron,

The final update

New assets was added
 Smoke and small explosion will be ignited after a collision occurs
The flame will continue burning and smoke continue emitting after the game has ended

Update on the smoke trait:
I try many sorts of smoke in the default assets folder
And after referencing with the actual smoke trait in game
I have decided to create a faint smoke as initially the smoke is too thick and it could have distract the player

The reference picture and also one of my fav game: Burnout paradise

Tuesday, 2 August 2011

2nd August game update



  Today was the second last presentation for the game,
was glad that my classmates like my game
I was given valuable feedback by some and Mr Ron, such as


-Destroy the vehicle after collision
-Add lives
-Add smoke particle trait behind the car
-Add text indication to the exit and reset button


As for my progress today,


Add text indication to the buttons underneath, as advised by Mr Ron
Buttons:
-Reset
-Quit

A detailed smoke asset from unity default asset was used
The final tweaking was not finish yet, was advised by my group member to increase more thickness to the smoke
So i will continue to improvise

 

Gameover and score text using GUI.TEXT
The script is created with true and false statement
The text will appear after collision

The font was downloaded from 1001freefonts.com