Monday, 23 May 2011

Test 5

#1). Tennis for two
#2). Execution Of Mary Stuart
#3). Live-action effects, compositing, matte painting, digital animation
#4). Compositing
#5). Command to call for other script
#6). Assets are custom operator types built from node networks, allowing you to capture the functionality of any network
#7). the if ... else () function
#8). ok
#9). It is important to look for more than one source when in doubt
#10). yup

Monday, 9 May 2011

Test 4

#1). What progress have you made on your group game project? Have you updated your blog?
Yes we have already finalize on our game concept, gonna discuss it with you before going into further

#2). What is an Game Object?
An empty group, like null object

#3). What does Energy mean on a Unity Particle?
The lifespan of the particle

#4). What is does the function: if() do?
Either this or that happens

#5). Whats is a "for loop"?
A cycle that repeats

#7). 22
#7). 22
#7). 22
#7). 22
#7). 22

Monday, 2 May 2011

Week 3

Today Mr Ron went back to recap on the scrolltexture and playercontrols exercise
We also started on the game plan, idea, concept, and still moving on

  1. Create folders, rename them accordingly, apply texture to geo by drag and drop
  2. Add a light source (directional light)
  3. Prefab create (player), drag the geometry to the player, so as to make duplicates easily, and to receive updates from the user
  4. create c sharp script, sync monodevelop proj to open in microsoft visual studio



Player controls



For the background UVs to move, apply

 

On top of that, Mr Ron also taught us how to create a booster for the plane
  1. Create particle system
  2. Then increase min/max size to roughly 10
  3. Stretch the length of the booster, so -10 for X
  4. Min/Max energy to 3
  5. Change colour [0] white [1] yellow [2] orange [3] red
  6. Particle render, stretch length scale to 10/ Max particle size 1
  7. Drag the particle system and drop onto the player to parent it

Group Name: Xperience

Members:
Me
Avinash
Shalini

Group Game idea: A racing game
name: Against all odds
concept: racing game avoid obstacles that gets into his way
create a jumping control to evade obstacle
type of game: race/dodging game
designs ideas: burnout paradise, need for speed, juiced, micromachine V4, crazy cabbie


 NFS
  Micromachine V4
                                                                      
Burnout