We also started on the game plan, idea, concept, and still moving on
- Create folders, rename them accordingly, apply texture to geo by drag and drop
- Add a light source (directional light)
- Prefab create (player), drag the geometry to the player, so as to make duplicates easily, and to receive updates from the user
- create c sharp script, sync monodevelop proj to open in microsoft visual studio
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| Player controls |
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| For the background UVs to move, apply |
On top of that, Mr Ron also taught us how to create a booster for the plane
- Create particle system
- Then increase min/max size to roughly 10
- Stretch the length of the booster, so -10 for X
- Min/Max energy to 3
- Change colour [0] white [1] yellow [2] orange [3] red
- Particle render, stretch length scale to 10/ Max particle size 1
- Drag the particle system and drop onto the player to parent it


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