Monday, 2 May 2011

Week 3

Today Mr Ron went back to recap on the scrolltexture and playercontrols exercise
We also started on the game plan, idea, concept, and still moving on

  1. Create folders, rename them accordingly, apply texture to geo by drag and drop
  2. Add a light source (directional light)
  3. Prefab create (player), drag the geometry to the player, so as to make duplicates easily, and to receive updates from the user
  4. create c sharp script, sync monodevelop proj to open in microsoft visual studio



Player controls



For the background UVs to move, apply

 

On top of that, Mr Ron also taught us how to create a booster for the plane
  1. Create particle system
  2. Then increase min/max size to roughly 10
  3. Stretch the length of the booster, so -10 for X
  4. Min/Max energy to 3
  5. Change colour [0] white [1] yellow [2] orange [3] red
  6. Particle render, stretch length scale to 10/ Max particle size 1
  7. Drag the particle system and drop onto the player to parent it

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