Sunday, 12 June 2011

12 June game update

Hi Mr Ron,

I have started to model a couple of stuff for the game.
For the game i need variations of obstacles such as road barricade, block
Therefore i look for reference picture online and model it accordingly









Also in order for the drag and drop to work in unity, i have to UV map out and arrange the individual parts properly and then design the texture in photoshop





And here's the outcome of my models after  UV mapping and texturing




Subsequently, i need models to act as the vehicles

first the main player's vehicle

after much contemplation, it might be time-consuming to model an actual car with fine details, let alone trying to UV map the each individual component of the car

thus i found a royalty-free car from turbosquid website

and i alter the colour of the texture from blue to orange

->


I also found another nissan truck model to act as one of the moving obstacle

For the R&D part, i am thinking of apply different colour variations (green/blue/yellow) of truck to simulate the superiority of the enemy truck, so to reduce the need of finding or generating more models

For instance
-red truck (veteran enemy) move the fastest and tries to get in your way
-blue truck (intermediate enemy) move faster than noob bot
-yellow truck (novice enemy) noob bot



                                                           All objects set in unity


Next i will be trying to generate the environment and road, Eg, using the skybox assets to simulate sky
More R&D coming in soon . . . .

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