Have been working and finalizing on the game layout, surrounding and etc
Next we will move on to more to work with scripts to
- maneuver the player(jumping/left/right control) to dodge
- spawning the obstacles in the x direction in a disarray manner
- spawning the lamppost and trees in the x direction in an array manner
- move UVs for the road plane to indicate and gives the player a false delusion that the car is accelerating but in fact it is not (this makes our life easier)
and experiment on sparks and explosion effects
current set up
For the sky, i just utilize a default dimming sunset texture in the skybox
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| To bring appeal to the screen, i add in a palm tree |
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| I realize you need to set to transparent>bumped diffuse in order to get the transparency working |
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| I parent a spotlight to the lamppost, lighting up the spot |
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| adjusting the light position |
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| I duplicate and scale the road texture accordingly, trying to match with the scale of the plane |
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| trying to match |
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| road texture |
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| The texture i applied for the roadside, i tried my best to refrain the texture from looking scaled or distorted by adjusting the x/y |
Final layout
Right now i am trying to create variations of the enemy vehicle with different colors, but however i am facing some difficulty as i could not apply the texture directly to the car and if i were to change the texture, all the duplicates changes its color, so i am still trying to fix it
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