The main inspiration derives from the popular mindjolt game in facebook (Crazy cabbie)
It seem to be a simple 2D racing to most, but in fact it is a dodging obstacle game
The rules are simple, try to clear each stage with the amount of time given to complete the race
And the difficulty will increase exponentially with time as the stages goes by
Basically the whole concept is about gaining as much points as possible, players can vie with their friends online to beat their record
Screenshots:
The rules are simple, try to clear each stage with the amount of time given to complete the race
And the difficulty will increase exponentially with time as the stages goes by
Basically the whole concept is about gaining as much points as possible, players can vie with their friends online to beat their record
Screenshots:
Collision with the obstacle, will slows down the speed
Though a simple layout, but it is a catchy game
Player can press the spacebar to jump as well
Another classic hit that utilize the similar concept would be
The froggie game
The frog have to cross over the river with crocodiles and the hustle and bustle road with vehicles to clear the stage.
Essentially, our game is a 'makeover' of crazy cabbie, but with improvised elements. Such as creating more 3D-like and realm into the game. Better and more realistical effects. New game rules
Some game design that i have drawn in adobe PS:
here are some examples to simulate on what's going on in the game
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| Basic layout |
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| Collision impact game effect with collided with normal vehicle (car now jumps lower for a certain timing) |
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| When the car bump onto a barricade, it explodes (Game over) |
For our model wise, due to the time constraint. Either we might have to download a loyalty free car or model a easy low-polygon car.
As for the obstacle part, it's easy for us to model a barricade
I am thinking of adding of more variations of obstacles like a trap hole later on. Or more variations of vehicles on the road like motorbike












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